Welcome!The Center for Serious Play has been established to bring students, faculty, and external groups together in ways that will benefit the campus community as a whole. The Center offers students a dynamic learning environment centered around creative collaborations with student teams, faculty and industry. The program responds to student interest in fields related to serious play and offers opportunities to develop innovative solutions to real-world issues.
October 2017 M T W T F S S « Oct 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Earlier yesterday Microsoft announced to the world Kinect’s official pricing of $150 along with a Kinect bundle for $299, which includes the newly announced 4GB Xbox 360 Slim, Kinect, and Kinect adventures. Along with the peripheral Microsoft claimed at least 15 titles would be available at launch. During an interview with CVG industry analyst Michael Patcher explained his marketing opinions on Kinect.
Double Fine has seen a slew of developmental issues since their first original IP Psychonauts and their most recent title Brutal Legends, which has seen a cancelation for it’s sequel. During the recent Develop keynote Double Fine founder Tim Schafer explained the importance of avoiding long development cycles. Continue reading
In a recent interview with Activision CEO Bobby Kotick Wall street Journal has concluded that upcoming Starcraft 2 cost the company over $100 million to make, showcasing the amount of faith Activision has in the IP. Continue reading
Microsoft managed to get almost a year head start on Sony when it first launched, and it looks like history may repeat itself when the next-gen consoles decide to start trickling out again according to a recent interview with Sony Computer Entertainment Worldwide Studios boss Shuhei Yoshida. But why exactly?
I’m sure many of you are saying no. Even so within three days of the iPhone 4’s initial launch Apple has hit a record breaking 1.7
million units sold worldwide, becoming the fastest selling mobile phone of all time. Not
too big of a surprise when considering the massive-phone-following of Apple enthusiasts the company has collected since it’s initial iPhone launch.
Although I don’t see the iPhone as a gaming platform 1.7 million is an outstanding number of units sold and for those who do see the iPhone as a gaming platform this would mean quite simply that it IS in fact, the fastest-selling console ever, beating out even the Nintendo DS.
With a marketplace full of thousands of games, it’s no wonder why many would consider the smart phone as the ultimate handheld platform. What do you think?
iPhone 4: the fastest-selling ‘console’ ever? – [gameindustry.biz]
Laralyn McWilliams of Sony Online Entertainment takes about women and gaming.