Monthly Archives: July 2010

Google In Works To Create a Facebook Rival

Google is currently in talks with multiple developers of online games according to Wall Street Journal, in an attempt to create it’s own social networking service to rival leading competitor Facebook.

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Starcraft 2 DIDN’T Cost $100 Million To Make

Earlier this week it was reported that Starcraft 2 cost over $100 million to make, this week Blizzard has retracted the statement saying it didn’t cost over $100 million to make.

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Microsoft’s Kinect priced at $150, Pacther: “standalone price for Kinect is too high”

Earlier yesterday Microsoft announced to the world Kinect’s official pricing of $150 along with a Kinect bundle for $299, which includes the newly announced 4GB Xbox 360 Slim, Kinect, and Kinect adventures. Along with the peripheral Microsoft claimed at least … Continue reading

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Tim Schafer doesn’t want Double Fine to be “the studio that makes that game”

Double Fine has seen a slew of developmental issues since their first original IP Psychonauts and their most recent title Brutal Legends, which has seen a cancelation for it’s sequel. During the recent Develop keynote Double Fine founder Tim Schafer … Continue reading

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Starcraft 2 cost over $100 million to make

In a recent interview with Activision CEO Bobby Kotick Wall street Journal has concluded that upcoming Starcraft 2 cost the company over $100 million to make, showcasing the amount of faith Activision has in the IP.

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Rivals will make first next-gen move according to Sony

Microsoft managed to get almost a year head start on Sony when it first launched, and it looks like history may repeat itself when the next-gen consoles decide to start trickling out again according to a recent interview with Sony … Continue reading

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Is the iPhone 4 the fastest-selling ‘console’ ever?

I’m sure many of you are saying no. Even so within three days of the iPhone 4’s initial launch Apple has hit a record breaking 1.7 million units sold worldwide, becoming the fastest selling mobile phone of all time. ┬áNot … Continue reading

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