WayForward designer Stephan Frost combines experience and literature to delineate two schools of thought on how children’s games handle multiplayer, and on approaching a young audience for testing and implementation of design ideas. http://www.gamasutra.com/view/feature/5824/conflicting_views_designing_.php
Welcome!The Center for Serious Play has been established to bring students, faculty, and external groups together in ways that will benefit the campus community as a whole. The Center offers students a dynamic learning environment centered around creative collaborations with student teams, faculty and industry. The program responds to student interest in fields related to serious play and offers opportunities to develop innovative solutions to real-world issues.